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Armor

Abc

Unarmored (no Proficiency required)
Armor Cost AC TAC Max Dex Check Penalty Speed Bulk Traits
No armor - +0 +0 - - - - -
Light Armor (Light Armor Proficiency required)
Armor Cost AC TAC Max Dex Check Penalty Speed Bulk Traits
Chain Shirt 0 +2 +1 +5 -1 - 2 Noisy
Concealed Shirt 0 +2 +1 +7 -1 - L -
Flight Suit 0 +2 +2 -1 -1 - 1 -
Leather Armor 0 +1 +0 +6 - - 1 -
Leather Jacket 0 +1 +1 +5 - - L -
Sports Padding 0 +2 0 +4 -2 -5 ft. 2 -
Undershirt vest 0 +3 +1 +5 -2 - - -
Medium Armor (Medium Armor Proficiency required)
Armor Cost AC TAC Max Dex Check Penalty Speed Bulk Traits
Bulletproof Vest 0 +5 +2 +3 -4 -5 ft. 1 -
Leather Coat 0 +3 +1 +4 -1 -5 ft. 1 -
Light Duty Vest 0 +6 +2 +2 -5 -5 ft. 1 -
Heavy Armor (Heavy Armor Proficiency required)
Armor Cost AC TAC Max Dex Check Penalty Speed Bulk Traits
Bomb Disposal unit 0 +9 +6 +0 -8 -20 ft. 4 Clumsy
Force entry unit 0 +9 +3 +0 -8 -10 ft. 3 -
Plate mail 0 +8 +3 0 -6 -10 ft. 3 Clumsy
Tactical Response 0 +7 +3 +1 -6 -10 ft. 2 -
Shields (Shield Proficiency required)
Armor Cost AC TAC Max Dex Check Penalty Speed Bulk Traits
LARP Shield 0 +1* +1* - -1 - L -
Riot Shield 0 +2* +2* - -1 - 1 -
Specialized Armor (each entry requires a dedicated proficiency feat)
Armor Cost AC* TAC* Max Dex Check Penalty* Speed Bulk Traits
Hazmat Suit 0 - +9 +4 -1 -10 ft. 1 No proficiency
Zero G Suit 0 +2 +9 +3 -2 -15 ft. 2 Fragile
* Gaining a shield’s circumstance bonus to AC and TAC requires using the Raise a Shield action.

A shield’s check penalty applies whenever you’re holding the shield, regardless of whether you have it raised to gain its bonus.

Bomb Disposal unit
Abc

Bulletproof Vest
Abc

Chain Shirt
Abc

Concealed Shirt
Abc

Flight Suit
Abc

Force entry unit
Abc

Hazmat Suit
Abc

LARP Shield
Abc

Leather Armor
Abc

Leather Coat
Abc

Leather Jacket
Abc

Light Duty Vest
Abc

No armor
Abc

Plate mail
Abc

Riot Shield
Abc

Sports Padding
Abc

Tactical Response
Abc

Undershirt vest
Abc

Zero G Suit
Abc