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Melee Weapons

Abc

Simple Melee Weapons (requires Simple Weapons Proficiency feat)
Weapon Cost Damage Bulk Hands Group Traits
Baton 0 1d4 B 1 1 Club Thrown 10 ft.
Bootknife 0 1d4 P L 1 Knife Agile, finesse, thrown 5 ft., versatile S
Brass Knuckles 0 1d4 B L 1 Brawling Agile, free-hand
Cleaver 0 1d6 S L 1 Axe Agile, sweep, thrown 5 ft.
Club 0 1d6 B 1 1 Club Thrown 10 ft.
Dagger 0 1d4 P L 1 Knife Agile, finesse, thrown 10 ft., versatile S
Gauntlet 0 1d4 B L 1 Brawling Agile, free-hand (Spiked P)
Knife 0 1d4 S L 1 Knife Agile, finesse, thrown 5 ft., versatile S
Longspear 0 1d8 P 2 2 Spear Reach
Mace 0 1d6 B 1 1 Club Shove
Machete 0 1d6 S 1 1 Sword -
Pocket Knife 0 1d3 S L 1 Knife Agile, finesse
Sap 0 1d6 B L 1 Club Agile, nonlethal
Spear 0 1d6 P 1 1 Spear Abc
Staff 0 1d4 B 1 1 Club Two-hand d8
Survival Knife 0 1d4 S 1 1 Knife Agile, finesse, thrown 5 ft., versatile S
Taser 0 1 P L 1 Shock Handgun
Unarmed Strike 0 1d4 B - 1 Brawling Agile, finesse, nonlethal, unarmed
Martial Melee Weapons (requires Martial Weapons Proficiency feat)
Weapon Cost Damage Bulk Hands Group Traits
Bastard Sword 0 1d8 P 1 1 Sword Two-hand d12
Battle Axe 0 1d8 S 1 1 Axe Sweep
Bo Staff 0 1d8 B 1 2 Club Parry, reach, trip
Cutlass 0 1d6 S 1 1 Sword Sweep
Falchion 0 1d10 S 1 2 Sword Forceful, sweep
Flail 0 1d6 B 1 1 Flail Disarm, sweep, trip
Gaff Hook 0 1d6 P L 1 Pick Fatal d8, trip
Greataxe 0 1d12 S 2 2 Axe Sweep
Greatclub 0 1d10 B 2 2 Club Backswing, shove
Greatpick 0 1d10 P 2 2 Pick Fatal d12
Greatsword 0 1d12 S 2 2 Sword Versatile P
Hammer 0 1d6 B L 1 Hammer Agile, thrown 20 ft.
Hand Pick 0 1d4 P - 1 Pick Agile, backstabber, fatal d6
Hatchet 0 1d6 S L 1 Axe Agile, sweep, thrown 10 ft.
Heavy shield bash 0 1d4 B - 1 Shield -
Heavy shield boss 0 1d8 B - 1 Shield Attached to heavy shield
Heavy shield spike 0 1d6 P - 1 Shield Attached to heavy shield
Light hammer 0 1d6 B L 1 Hammer Agile, thrown 20 ft.
Light pick 0 1d4 P L 1 Pick Agile, fatal d8
Light shield bash 0 1d3 B - 1 Shield Agile
Light shield boss 0 1d3 B - 1 Shield Agile, attached to light shield
Light shield spike 0 1d3 P - 1 Shield Agile, attached to light shield
Longsword 0 1d8 S 1 1 Sword Versatile P
Mattock 0 1d6 P 1 1 Pick Deadly d8, fatal d8
Maul 0 1d12 B 2 2 Hammer Shove
Morningstar 0 1d6 P 1 1 Club Versatile P
Pick 0 1d6 P 1 1 Pick Fatal d10
Pike 0 1d8 P 2 2 Spear Reach
Pitchfork 0 1d8 P 1 1 Spear Thrown 10 ft.
Rapier 0 1d6 P 1 1 Sword Deadly d8, disarm, finesse
Sabre 0 1d6 S 1 1 Sword Sweep
Scimitar 0 1d6 S 1 1 Sword Forceful, sweep
Short Sword 0 1d6 P L 1 Sword Agile, finesse, versatile S
Trident 0 1d8 P 1 1 Spear Thrown 20 ft.
War Flail 0 1d10 B 2 2 Flail Disarm, sweep, trip
Warhammer 0 1d8 B 1 1 Hammer Shove
Woodman Axe 0 1d8 S 1 1 Axe Sweep
Exotic Melee Weapons (each entry requires a dedicated proficiency feat)
Weapon Cost Damage Bulk Hands Group Traits
Butterfly Sword 0 1d6 S L 1 Sword Twin
Caber 0 3d6 B 4 2 Club Forceful, thrown 5 ft.
Chain 0 1d4 B 1 1 Flail Disarm, finesse, reach, trip
Chainsaw 0 x x x x x
Chakram 0 1d6 S L 1 Knife Range 10 ft.
Climbing Claws 0 1d4 S L 1 Knife -
Garrote 0 1d4 B L 2 Brawling Nonleathal
Grapple Hook 0 1d4 P 1 2 Flail Reach, trip
Glaive 0 1d8 S 2 2 Polearm Deadly d8, forceful, reach
Guisarme 0 1d10 S 2 2 Polearm Reach, trip
Halberd 0 1d10 P 2 2 Polearm Reach, versatile S
Hook Sword 0 1d6 S 1 1 Sword Trip, twin
Jitte 0 1d6 P L 1 Sword Disarm, parry, versatile P
Kama 0 1d6 S L 1 Knife Agile, trip
Katar 0 1d4 P L 1 Knife Agile, deadly d6,
Katana 0 1d8 S 1 1 Sword Versatile P
Kukri 0 1d6 S L 1 Knife Agile, finesse, trip
Kusari-gama 0 1d6 S 1 1 Flail parry, reach, trip
Lance 0 1d8 P 2 2 Spear Charge, deadly d8, reach
Lasso 0 1 B 2 2 Flail Nonlethal, reach, trip, volley 5 ft.
Main-gauche 0 1d4 P L 1 Knife Agile, disarm, finesse, parry, versatile S
Manriki-gusari 0 1d6 B 1 2 Flail Disarm, parry
Naginata 0 2d4 S 2 2 Polearm Reach
Net 0 - 2 2 Flail Nonleathal, parry, trip
Nunchuku 0 1d6 B L 1 Flail Twin
Ranseur 0 1d10 P 2 2 Polearm Disarm, reach
Sai 0 1d6 P L 1 Pick Parry, thrown 15 ft., twin
Scythe 0 1d10 S 2 2 Polearm Deadly d10, trip
Sickle 0 1d4 S L 1 Knife Agile, finesse, trip
Spiked Chain 0 1d6 S 2 2 Flail Reach
Three Sectional Staff 0 1d6 B 2 2 Flail Finesse, parry, reach
Tonfa 0 1d6 B L 1 Club Shove
Whip 0 1d4 S 1 1 Flail Disarm, finesse, noleathal, reach, trip, volley 5 ft.

Bastard Sword
Abc

Baton
Abc

Battle Axe
Abc

Bo Staff
Abc

Bootknife
Abc

Brass Knuckles
Abc

Butterfly Sword
Abc

Caber
Abc

Chain
Abc

Chainsaw
Abc

Chakram
Abc

Cleaver
Abc

Climbing Claws
Abc

Club
Abc

Cutlass
Abc

Dagger
Abc

Falchion
Abc

Flail
Abc

Gaff Hook
Abc

Garrote
Abc

Gauntlet
Abc

Glaive
Abc

Grapple Hook
Abc

Greataxe
Abc

Greatclube
Abc

Greatpick
Abc

Greatsword
Abc

Guisarme
Abc

Halberd
Abc

Hammer
Abc

Hand Pick
Abc

Hatchet
Abc

Heavy shield bash
Abc

Heavy shield boss
Abc

Heavy shield spike
Abc

Hook Sword
Abc

Jitte
Abc

Kama
Abc

Katana
Abc

Katar
Abc

Knife
Abc

Kukri
Abc

Kusari-gama
Abc

Lance
Abc

Lasso
Abc

Light hammer
Abc

Light pick
Abc

Light shield bash
Abc

Light shield boss
Abc

Light shield spike
Abc

Longspear
Abc

Longsword
Abc

Mace
Abc

Machete
Abc

Main-gauche
Abc

Manriki-gusari
Abc

Mattock
Abc

Maul
Abc

Morningstar
Abc

Naginata
Abc

Net
Abc

Nunchuku
Abc

Pick
Abc

Pike
Abc

Pitchfork
Abc

Pocket Knife
Abc

Ranseur
Abc

Rapier
Abc

Sabre
Abc

Sai
Abc

Sap
Abc

Scimitar
Abc

Scythe
Abc

Short Sword
Abc

Sickle
Abc

Spear
Abc

Spiked Chain
Abc

Staff
Abc

Survival Knife
Abc

Taser
Abc

Three Sectional
Abc

Tonfa
Abc

Trident
Abc

Unarmed Strike
Abc

War Flail
Abc

Warhammer
Abc

Whip
Abc

Woodman Axe
Abc